City of Arabel Wiki

Dot Commands[]

The server has a variety of useful commands built into it. Any player can utilise these commands if they apply to their character.

In order to use a command you simply put a period, or full stop, before the command you wish to use.

PVP dot commands.[]

.set hostile all

This will set all player characters currently logged to hostile. A fast way to be sure everyone outside of your party is hostile when you anticipate PVP. Players will not recieve a server message telling them they have been set to hostile.

.set hostile none.

This will set all player characters currently online to friendly. A quick way to be sure no one is set to hostile once PVP is over.

.set hostile {CHARACTER NAME}

This will set a specific character currently logged in to hostile. Useful for targetting a single character for pvp. Players will not recieve a server message telling them they have been set to hostile. Example - .hostile Akdul Mephria would set the character Akdul Mephria to hostile.

.set pvp sparring

This will set your PVP mode to sparring. In this mode, beaten characters will recieve no penalties for being taken to 0 hit-points. They will be able to stand up very quickly as well. Use this to spar so as not to force the defeated player to wait to get back up. Sparring is the only mode available until your character reaches level 4.

.set pvp beatdown

This will set your PVP mode to beatdown. In this mode, beaten characters will recieve minor penalties for being taken to 0 hit-points. They will not have to wait long to get back up. Use this for warning beatings, where you do not intend to take anything from the defeated player. Sparring is the only mode available until your character reaches level 4.

.set pvp subdual

This will set your PVP mode to subdual. In this mode. Beaten characters will recieve major penalties for being taken to 0 hit-points. They will be forced to wait a large period of time before being able to stand, repeated beating while subdued will take the character from 'winded', to 'blacked out'. Use this if theft if you intend to remove items from the defeated character, or to keep them out of the fight for large periods of time. Sparring is the only mode available until your character reaches level 4.

.set pvp full

Thos will set your PVP mode to full damage. WARNING. In this mode you can kill other characters. Be sure to read the PVP guidelines before setting this mode. Beaten characters will be killed and sent to the Fugue plane upon reaching -10 hit-points. Use this in the extreme circumstance you intend to kill another players character. Sparring is the only mode available until your character reaches level 4.


Ability dot commands.[]

.track

This will activate the custom tracking ability for rangers. You will receive a server message listing what you find out from your tracking attempt. Using this dot command will not break stealth.

.poison {Poison Name}

Sets the current poison for future application.

.poison apply

This will attempt to apply poison to a weapon/ammunition. It checks for valid weapons in this order: right hand, right hand glove, ranged weapon ammunition, left hand, both left/right (if dual wielding).

.companion recall

This will instantly return all companions to your characters side. This will only work outside of combat. Use this if your companion(s) get stuck behind a door/wall/placeable. This includes summoned creatures, animal companions, and familiars.

.companion summon

This will attempt to summon a custom companion, such as ranger and druid animal companions. This will also send your companion away. Once sent away, any wounds will be retained, but any beneficial spells will be stripped upon re-summoning the companion.

.compantame

This will attempt to tame the nearest animal to use as your animal companion. Animal empathy, along with ranger/druid levels will be used to determine if taming succeeds. Having already pacified the creature using animal empathy will add a bonus to this attempt, but is not neccassary, meaning you can tame creatures you are not normally able to pacify, such as certain vermin. Not all creatures are available to be tamed. Explore and attempt to find out which.

.companion name

This will change your current special companions name. The new name will be applied the next time you summon your companion.

.companion desc

This will set your current special companions description. The new description will be applied the next time you summon your companion.

.escape

Use this command to make an escape attempt while tied up by another character. Checks will be rolled based on various abilities to determine your failure or success. You may only make one attempt within a certain time period. If the player transporting you enters combat during this time however, you will be able to make another attempt immediately. It will also be easier to escape under these conditions.


.ws {animal name}

To select your wildshape. Selecting an invalid option in this manner will result in becoming a brown bear. See wildshape for a list of possible options.


Utility dot commands.[]

.publickey

This command will send you a private server message containing your public CDkey.


.set wandcharges #

This will force future wand crafting to produce a wand with less charges than normal. The amount of charges will be the number you specify in place of #. Example - .wandcharges 5 will set future wands to be crafted with 5 charges. The gold price is reduced by using this method, but the XP cost remains the same as if you crafted a full 25 charge wand. Usefull when you wish to have a certain spell to hand, but cant afford/dont need a full 25 charge wand.

.sending store {message text...}

This is used to prepare a message for use with the sending system. Example - ``.sending store Help! Undead are attacking the east gate!`` Will prepare that message for sending.

.sending send {message text...}

This sends the message text (if supplied) or the previously stored message using ``.sending store ...``. You must have 20 gold in your inventory, and be Within ten metres of a sender NPC.

.sending history

This will display the last five sendings made, even if they were made before you logged in.

.roll

This can be used to roll dice, ability, or skill checks.
Valid dicetypes are: d2 d3 d4 d6 d8 d10 d12 d20 d100.
Valid ability rolls are: str dex con wis int cha.
Valid skills are:
.roll appraise
.roll bluff
.roll concentration
.roll disabletrap
.roll discipline
.roll heal
.roll hide
.roll intimidate
.roll listen
.roll lore
.roll movesilently
.roll openlock
.roll parry
.roll perform
.roll persuade
.roll pickpocket
.roll ride
.roll search
.roll settrap
.roll spellcraft
.roll spot
.roll taunt
.roll tumble
.roll umd

.dm

This will set all skill check rolls to be visible to DMs only.

.private

This will set all skill check rolls to be visible to you and DMs.

.local

This will set all skill check rolls to be visible to everyone, via chat.


.toggle emotes

This will toggle your character performing animation emotes when emoting using asterisks (*)


Aesthetics commands.[]

.biography set {bio text...}

This will replace your description. Example - .setbio This man has dark shady eyes and a crooked grin.

.biography append {text to add...}

This will add extra text to the end of your current description. Example - ``.biography append His left ear was missing`.`

.biography reset

This will reset your description to the text you typed in during character creation.

.set hood [on|off|1|2|3]

Toggle on/off the hood, or change the hood to a race/gender approved hood model.

If your character race has a head model with a hood, this will change your characters head model to the hooded version.

.set backpack [backpack|bedroll|quiver|scabbard|scabbarda|scabbardb|broadsword|off]

Change the backpack to the indicated appearance (or off, if off is selected).


Loot commands.[]

Given the long issues with death bags, losing inventory slots and the dreaded "Bag Bug", Abby has put in place a new system that will mean that you keep your loot on your visit to the fugue. dot commands are then available for thugs, thieves and party members to rifle through your loot for goodies. This is still a work in progress, and there are likely to be changes made to reflect comment by people as it is in use.

For use by the player .loot on - switches system on (the default setting) .loot off - switches system off

To prevent griefing, at present, looting and stealing is restricted to PCs above level 4.


For use by thugs and thieves

.loot - lists the lootable stuff on a player corpse. Corpse must be nearby for this to work.


.loot ## - loots item number ## from that corpse. Items dropped in the fugue to avoid looting register as cheating.


.loot gold - loots a certain amount of gold from that corpse. Items dropped in the fugue to avoid looting register as cheating.

.steal - lists the lootable stuff on a player corpse.


.steal ## - loots item number ## from that corpse. Uses PP skill check. This is done without announcing to the world that you're stealing, unless you drop a clanger and fail the PP roll badly.

For use by those in party